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As per available reports about 12 relevant journals, 7 Conferences, 5 workshops are presently dedicated exclusively to ray tracing and about 589 articles are being published on ray tracing.
In computer graphics, ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects. The technique is capable of producing a very high degree of visual realism, usually higher than that of typical scan line rendering methods, but at a greater computational cost. This makes ray tracing best suited for applications where the image can be rendered slowly ahead of time, such as in still images and film and television visual effects, and more poorly suited for real-time applications like video games where speed is critical.
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Scope and Importance:
Ray tracing is capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and dispersion phenomena. Optical ray tracing describes a method for producing visual images constructed in 3D computer graphics environments, with more photorealism than either ray casting or scanline rendering techniques. It works by tracing a path from an imaginary eye through each pixel in a virtual screen, and calculating the color of the object visible through it.Scenes in ray tracing are described mathematically by a programmer or by a visual artist (typically using intermediary tools). Scenes may also incorporate data from images and models captured by means such as digital photography.
Market Research:
Ray tracing (RT) is to CG as a Mars lander is to NASA—the ultimate goal, dream, and pursuit. At one time or another, almost every company that has ever had anything to do with computer graphics has either bought or developed a ray-tracing program. Some have even been so bold as to develop a dedicated accelerator chip for ray tracing (RT). At Siggraph AMD gave a technology demo of a new ray tracer they developed in-house that runs on GPUs, a lot of GPUs—four FirePro 8100s. That’s 10,200 GPU stream processors with a combined memory of 32 GB of GDDR5 and a theoretical performance of 16.8 TFLOPS. That’s what it takes to produce an HD image of a Mercedes SL550 AMX in less than 5 seconds, that and 880 watts of wall power.
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This page was last updated on November 22, 2024